Game+Art+&+Design+I

media type="custom" key="21991070"toc =Course Information= Introduction to Game Art and Design introduces the student to techniques used in the gaming industry. Students will focus on principles used for developing good game design; covering areas that relate to art, history, ethics, storyboarding, programming, and 2D visual theory.

=Objectives=
 * Unit 1: Understand basic history of game design **
 * //Recall the general history and development of gaming, non-electronic and electronic //
 * //Explain how technology and ethics have affected game development //
 * //Summarize the current state and future trends in game development //


 * Unit 2: Analyze job readiness in the game industry **
 * //Recognize the skills necessary to work in the game industry //
 * //Analyze team structure in game design //
 * //Execute the documents necessary to enter the game industry //


 * Unit 3: // Apply game culture and game play // **
 * //Recognize social game interaction //
 * //Summarize formal game elements //
 * //Categorize game theory and genres //
 * //Execute sample //// games from selected genres //


 * Unit 4: Produce Game prototypes **
 * //<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Exampling game conceptualization including brain storming, sketching, and storyboarding. //
 * //<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Execute a game design document //
 * //<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Create an original board game //
 * //<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Evaluate the board game design using game design parameters //


 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Unit 5: Create 3D assets used in games //**
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Execute 3D modeling including polygonal modeling //
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Execute 3D textures and maps //
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Produce two related game levels and a 3D character //


 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Unit 6: Apply 2D game design //**
 * //<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Recognize a basic 2D game engine interface and correct terminology //
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Illustrate 2D game sprites, actions, events, and sounds //
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Execute 2D games that represent different genres //
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Illustrate 2D game levels //


 * <span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Unit 7: Create 2D games **
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Summarize the development process of 2D game design //
 * //<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Produce original 2D backgrounds and sprites //
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Produce an original 2D game ////<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> using existing game theory and design //
 * //<span style="color: #000000; font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Critique 2D games //

=Game Prototypes:= [|Metroid NES]